In three short words, steampunk is Victorian science fiction.
Here “Victorian” is not meant to indicate a specific culture,
but rather references a time period and an aesthetic: the industrialized 19th century.
Historically, this period saw the development of many key aspects of the modern world,
and steampunk uses this existing technology and structure to imagine an even more advanced
19th century, often complete with Victorian-inspired wonders like steam-powered aircraft and mechanical computers.
In some sense, steampunk has existed since the 19th century.
The Victorian period had its own science fiction, perhaps most
famously embodied by the works of Jules Verne and H. G. Wells.
The term “steampunk” was not coined until the late 1980s, when author K. W. Jeter used it
humorously to describe a grouping of stories set in the Victorian period.
The line between steampunk and period Victorian is extremely narrow,
and often the two are indistinguishable. For modern writers,
with the benefit of modern science, steampunk becomes a re-imagining of
the 19th century with a view of where science will one day go. In this way,
steampunk often works to translate modern concepts such as the computer
revolution, spy thrillers, noir mysteries and even the Internet into a
Victorian context using Victorian technology. Steampunk becomes the perfect
blending of alternate history and science fiction.
Steampunk’s steam references more than simply the technology itself,
although steam engines are a vital aspect of life in a steampunk world.
Steam more generally signifies a
world in which steam technology is both
dominant and prolific. During the Victorian era, steam power revolutionized
almost every aspect of life. The steam engine made full-scale industrialization
possible. The changes in society brought on by steam-driven industrialization allowed for the
unprecedented developments in sciences, society and goods that came to be
associated with the Victorian era. Steampunk takes inspiration from these
changes and applies them to whatever culture it influences.
Ironically, it doesn’t. The term “steampunk” is a tongue in cheek reference to the cyberpunk
genre rather than a reference to the punk subculture.
If you are interested in exploring a steampunk equivalent to 20th century punk, you can find
a wealth of material in 19th century counterculture
groups ranging from the Luddites to utopians to hooligans. Add a dash of Victorian street
culture and a sprinkling of ragtime, and steampunk “punk” comes into focus.
The gear is an easily recognized symbol of steampunk, but it is not unique to the genre.
It was invented long before the 19th century and it remains in use today. The gear in
steampunk joins related devices such as flywheels and pistons as the “power lines” of
the steam age. Steam power is mechanical power and its transmission demands a network
of moving parts in the same way that electrical power transmission demands wires. The
gear on its own is not especially “steampunk” but when put to use in 19th century machinery
it becomes a key icon of the genre.
Goggles are often encountered in steampunk clothing and imagery, and this can create the
misleading impression that they are somehow fundamental to the “steampunk look.” Certainly,
goggles are associated with both science and mechanized travel, both of which are common
themes in steampunk. However, this does not mean that everyone in a steampunk setting wears
goggles; in fact, only people who have a reason to wear them do so, and then only while it is
useful. As with scarves, driving coats, aprons and overalls, goggles are a piece of fashion
that can help give life to a steampunk world when used properly and in moderation, but can
rapidly border upon the ludicrous when turned into an end rather than a means.
A genre as large as steampunk has a wide-ranging appeal. Some people are drawn to it from
a love of the Victorian period. Others enjoy steampunk’s unique approach to technology:
re-imagining modern capabilities with 19th century machines. Many people are drawn to it in
light of its fashion aspects, which allow them to sample and even combine a range of clothing
styles and accessories from across the 19th century world. One critical aspect of steampunk
is the tremendous diversity of appeal it presents, which allows it to offer something for
just about everyone. The genre possesses a life of its own that draws in fans from countless directions and backgrounds into a world where fashion is
tailored to the individual, goods are made to last, and machinery is still regarded as a thing of visual majesty.
The basic rule of thumb for steampunk is “start period and then add.”
People looking for fashion ideas, character inspirations or scenes to describe can
find a wealth of starting points in the countless vintage photographs and film reels left over
from the 19th century. All that remains is to add to or modify the depictions to taste.
G. D. Falksen is a writer and student of history who has given lectures on the steampunk genre and subculture. He has confessed a certain fondness for ragtime. Further details can be found on his website: www.gdfalksen.com